Resume

Paul Lembcke

281-799-0815

Email: minestorm@gmail.com

www.minestorm.com


SKILLS


3D Software & Digital Software

Maya, 3ds Max, ZBrush, 3D Coat, After Effects, Adobe Premiere, Flash, Gamebryo, Alienbrain, Tortoise SVN, Ogre, CrazyBump, Unity, Unreal Engine 3


OBJECTIVE

To continue my career in the game development industry while learning new tools, and creative ways of solving problems with teams comprised of talented and passionate people.


WORK EXPERIENCE


03/2016 - Current

Digital Gaming Corporation USA

Deerfield Beach, FL


Game Artist/Technical Designer

I'm currently creating graphics and animations for online slot games. I utilize the Adobe Creative Cloud to create icons, celebratory animations, and many elements of the console for our games. I enjoy story boarding animated sequences, and creating 2D characters from scratch. 


07/2014 - 09/2015

Grover Gaming, Inc.

Greenville, NC


Game Artist/Character Artist

I worked on video slot machine games and entertainment products, where I built numerous 3D characters within Maya, while utilizing ZBrush as well. Our game engine of choice was Unity. I have become adept at creating custom particles, materials, and animations within Unity.


11/2013 - 04/2014, 11/2012 - 02/2013

AEgis Technologies Group, Inc.

Orlando, FL


3D Artist

My job duties required me to utilize Maya and Adobe Photoshop to build 3D geo specific buildings and environment props for the Army's SE Core project. I work

with many highly skilled artists and we provide each other with constant feedback and suggestions.


03/2013 - 10/2013

n- Space

Orlando, FL


Character Artist

I was responsible for building characters and props for Skylanders Swap Force on Nintendo 3DS. My tasks included optimizing characters

with complete rigged skeletons for our 3DS pipeline. I also created concept art and built full characters for that game.


10/2011 - 08/2012

H2 IT Solutions, Inc.

Orlando, FL


Lead 3D Artist

I helped in the development of a teaching simulation for the Air Force, utilizing historical figures. I was in

charge of creating custom characters, environments, and props. I also mentored Associate Artists to help

them learn the pipeline of modern game development.


06/2012 - 06/2012

Hellfire Games

Austin, TX


Contract Environment Artist

I was tasked with creating environment assets for an upcoming PS3 title. I worked with strict texture and mesh detail guidelines.


02/2010 - 06/2011

Engineering and Computer Simulations

Orlando, FL


3D Artist

My primary duties included creating various environmental assets, utilizing normal and specular maps.

I also helped established the ZBrush pipeline, and created several characters for our simulations.

I worked with the following clients; National Guard, Department of Defense, and NATO.


10/2009 - 10/2009

Armature Studios

Austin, TX


Contract Character Artist

Created character assets for a military FPS game for the Nintendo Wii system.


12/2006 - 10/2008

KingsIsle Entertainment

Austin, TX


Associate Artist

I was tasked with creating various Housing and World assets to be used in an

unannounced MMOG. These creations followed an illustrative and steampunk

art direction, as well as being customizable. I was also involved in creating numerous

graphics and UI elements for mini games and interface designs.


EDUCATION

07/2002 - 05/2004

CollinsCollege

Tempe, AZ


Associate Degree in Occupational Studies in Animation

My courses were taught by industry professionals and experienced professors in the entertainment and

video game industry. I learned the fundamentals of traditional animation as well as 3D.


AWARDS RECEIVED


Scholarship recipient for artist portfolio, North Harris College 2001

Student Recommendation in Drawing and Painting, Cy-Fair High School 2001


References Available Upon Request