3D food for Unity AR App

I was contracted recently to make 3D dishes of real world cuisines. I used Maya, ZBrush, and Substance Painter to create these models.
Technical Requirements were: Under 45K tris per model, 2046x2046 max texture size, shaders created within Unity.
You never realize how complicated and detailed food is until you are placing sesame seeds on a bun ;)
Bon appetit!